
CS488 Raytracer
July 26, 2011
In 2011, I wrote a raytracer for my computer graphics course, exploring the implementation of a variety of different textures and materials.
Overview#
This project was a University project for CS488 – Introduction to Computer Graphics. The primary goal was to explore the implementation of a variety of different textures and materials.
- Hard shadows
- Reflections, various degrees of reflectivity possible
- Glossy surfaces
- Refraction, physically based according to differing indices of refraction
- Texture mapping
- Bump mapping
- 2D/3D procedural textures


